Skip to main content

Variant class

About

Variant is the most important datatype in Redot. A Variant takes up only 24 bytes on 64-bit platforms (20 bytes on 32-bit platforms) and can store almost any engine datatype inside of it. Variants are rarely used to hold information for long periods of time, instead they are used mainly for communication, editing, serialization and generally moving data around.

A Variant can:

  • Store almost any datatype.
  • Perform operations between many variants (GDScript uses Variant as its atomic/native datatype).
  • Be hashed, so it can be compared quickly to other variants.
  • Be used to convert safely between datatypes.
  • Be used to abstract calling methods and their arguments (Redot exports all its functions through variants).
  • Be used to defer calls or move data between threads.
  • Be serialized as binary and stored to disk, or transferred via network.
  • Be serialized to text and use it for printing values and editable settings.
  • Work as an exported property, so the editor can edit it universally.
  • Be used for dictionaries, arrays, parsers, etc.

Basically, thanks to the Variant class, writing Redot itself was a much, much easier task, as it allows for highly dynamic constructs not common of C++ with little effort. Become a friend of Variant today.

note

All types within Variant except Nil and Object cannot be null and must always store a valid value. These types within Variant are therefore called non-nullable types.

One of the Variant types is Nil which can only store the value null. Therefore, it is possible for a Variant to contain the value null, even though all Variant types excluding Nil and Object are non-nullable.

References

List of variant types

These types are available in Variant:

TypeNotes
Nil (can only store null)Nullable type
class_bool
class_int
class_float
class_string
class_vector2
class_vector2i
class_rect22D counterpart of AABB
class_rect2i
class_vector3
class_vector3i
class_transform2d
class_vector4
class_vector4i
class_plane
class_quaternion
class_aabb3D counterpart of Rect2
class_basis
class_transform3d
class_projection
class_color
class_stringname
class_nodepath
class_rid
class_objectNullable type
class_callable
class_signal
class_dictionary
class_array
class_packedbytearray
class_packedint32array
class_packedint64array
class_packedfloat32array
class_packedfloat64array
class_packedstringarray
class_packedvector2array
class_packedvector3array
class_packedcolorarray
class_packedvector4array

Containers: Array and Dictionary

Both class_array and class_dictionary are implemented using variants. A Dictionary can match any datatype used as key to any other datatype. An Array just holds an array of Variants. Of course, a Variant can also hold a Dictionary or an Array inside, making it even more flexible.

Modifications to a container will modify all references to it. A Mutex should be created to lock it if multi-threaded access is desired.

References