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AnimationNodeSync

Inherits: AnimationNode < Resource < RefCounted < Object

Inherited By: AnimationNodeAdd2, AnimationNodeAdd3, AnimationNodeBlend2, AnimationNodeBlend3, AnimationNodeOneShot, AnimationNodeSub2, AnimationNodeTransition

Base class for AnimationNode\ s with multiple input ports that must be synchronized.

Description​

An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an AnimationTree.

Tutorials​

Properties​

boolsyncfalse

Property Descriptions​

bool sync = false 🔗

  • void set_use_sync\ (\ value: bool\ )
  • bool is_using_sync\ (\ )

If false, the blended animations' frame are stopped when the blend value is 0.

If true, forcing the blended animations to advance frame.