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AudioEffectDelay

Inherits: AudioEffect < Resource < RefCounted < Object

Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.

Two tap delay and feedback options.

Description

Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.

Tutorials

Properties

floatdry1.0
boolfeedback_activefalse
floatfeedback_delay_ms340.0
floatfeedback_level_db-6.0
floatfeedback_lowpass16000.0
booltap1_activetrue
floattap1_delay_ms250.0
floattap1_level_db-6.0
floattap1_pan0.2
booltap2_activetrue
floattap2_delay_ms500.0
floattap2_level_db-12.0
floattap2_pan-0.4

Property Descriptions

float dry = 1.0 🔗

  • void set_dry\ (\ value: float\ )
  • float get_dry\ (\ )

Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.


bool feedback_active = false 🔗

  • void set_feedback_active\ (\ value: bool\ )
  • bool is_feedback_active\ (\ )

If true, feedback is enabled.


float feedback_delay_ms = 340.0 🔗

  • void set_feedback_delay_ms\ (\ value: float\ )
  • float get_feedback_delay_ms\ (\ )

Feedback delay time in milliseconds.


float feedback_level_db = -6.0 🔗

  • void set_feedback_level_db\ (\ value: float\ )
  • float get_feedback_level_db\ (\ )

Sound level for feedback.


float feedback_lowpass = 16000.0 🔗

  • void set_feedback_lowpass\ (\ value: float\ )
  • float get_feedback_lowpass\ (\ )

Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.


bool tap1_active = true 🔗

  • void set_tap1_active\ (\ value: bool\ )
  • bool is_tap1_active\ (\ )

If true, the first tap will be enabled.


float tap1_delay_ms = 250.0 🔗

  • void set_tap1_delay_ms\ (\ value: float\ )
  • float get_tap1_delay_ms\ (\ )

First tap delay time in milliseconds.


float tap1_level_db = -6.0 🔗

  • void set_tap1_level_db\ (\ value: float\ )
  • float get_tap1_level_db\ (\ )

Sound level for the first tap.


float tap1_pan = 0.2 🔗

  • void set_tap1_pan\ (\ value: float\ )
  • float get_tap1_pan\ (\ )

Pan position for the first tap. Value can range from -1 (fully left) to 1 (fully right).


bool tap2_active = true 🔗

  • void set_tap2_active\ (\ value: bool\ )
  • bool is_tap2_active\ (\ )

If true, the second tap will be enabled.


float tap2_delay_ms = 500.0 🔗

  • void set_tap2_delay_ms\ (\ value: float\ )
  • float get_tap2_delay_ms\ (\ )

Second tap delay time in milliseconds.


float tap2_level_db = -12.0 🔗

  • void set_tap2_level_db\ (\ value: float\ )
  • float get_tap2_level_db\ (\ )

Sound level for the second tap.


float tap2_pan = -0.4 🔗

  • void set_tap2_pan\ (\ value: float\ )
  • float get_tap2_pan\ (\ )

Pan position for the second tap. Value can range from -1 (fully left) to 1 (fully right).