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CSGSphere3D

Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG Sphere shape.

Description

This node allows you to create a sphere for use with the CSG system.

\ Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

Properties

Materialmaterial
intradial_segments12
floatradius0.5
intrings6
boolsmooth_facestrue

Property Descriptions

Material material 🔗

The material used to render the sphere.


int radial_segments = 12 🔗

  • void set_radial_segments\ (\ value: int\ )
  • int get_radial_segments\ (\ )

Number of vertical slices for the sphere.


float radius = 0.5 🔗

  • void set_radius\ (\ value: float\ )
  • float get_radius\ (\ )

Radius of the sphere.


int rings = 6 🔗

  • void set_rings\ (\ value: int\ )
  • int get_rings\ (\ )

Number of horizontal slices for the sphere.


bool smooth_faces = true 🔗

  • void set_smooth_faces\ (\ value: bool\ )
  • bool get_smooth_faces\ (\ )

If true the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If false the sphere will have a flat shaded look.