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CircleShape2D

Inherits: Shape2D < Resource < RefCounted < Object

A 2D circle shape used for physics collision.

Description​

A 2D circle shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D.

\ Performance: CircleShape2D is fast to check collisions against. It is faster than RectangleShape2D and CapsuleShape2D.

Properties​

floatradius10.0

Property Descriptions​

float radius = 10.0 🔗

  • void set_radius\ (\ value: float\ )
  • float get_radius\ (\ )

The circle's radius.