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GLTFSkin

Inherits: Resource < RefCounted < Object

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Tutorials

Properties

SkinRedot_skin
PackedInt32ArrayjointsPackedInt32Array()
PackedInt32Arrayjoints_originalPackedInt32Array()
PackedInt32Arraynon_jointsPackedInt32Array()
PackedInt32ArrayrootsPackedInt32Array()
intskeleton-1
intskin_root-1

Methods

Array[Transform3D]get_inverse_binds\ (\ )
Dictionaryget_joint_i_to_bone_i\ (\ )
Dictionaryget_joint_i_to_name\ (\ )
voidset_inverse_binds\ (\ inverse_binds: Array[Transform3D]\ )
voidset_joint_i_to_bone_i\ (\ joint_i_to_bone_i: Dictionary\ )
voidset_joint_i_to_name\ (\ joint_i_to_name: Dictionary\ )

Property Descriptions

Skin Redot_skin 🔗

  • void set_Redot_skin\ (\ value: Skin\ )
  • Skin get_Redot_skin\ (\ )

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PackedInt32Array joints = PackedInt32Array() 🔗

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Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.


PackedInt32Array joints_original = PackedInt32Array() 🔗

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Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.


PackedInt32Array non_joints = PackedInt32Array() 🔗

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Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.


PackedInt32Array roots = PackedInt32Array() 🔗

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Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.


int skeleton = -1 🔗

  • void set_skeleton\ (\ value: int\ )
  • int get_skeleton\ (\ )

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int skin_root = -1 🔗

  • void set_skin_root\ (\ value: int\ )
  • int get_skin_root\ (\ )

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Method Descriptions

Array[Transform3D] get_inverse_binds\ (\ ) 🔗

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Dictionary get_joint_i_to_bone_i\ (\ ) 🔗

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Dictionary get_joint_i_to_name\ (\ ) 🔗

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void set_inverse_binds\ (\ inverse_binds: Array[Transform3D]\ ) 🔗

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void set_joint_i_to_bone_i\ (\ joint_i_to_bone_i: Dictionary\ ) 🔗

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void set_joint_i_to_name\ (\ joint_i_to_name: Dictionary\ ) 🔗

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